﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TowerDefense.Units;
using Microsoft.Xna.Framework;

namespace TowerDefense.Debuffs
{
    public abstract class Effect
    {

        public TimeSpan Duration
        {
            get;
            set;
        }

        public abstract void ApplyEffect(Creep C, GameTime gameTime);

        public abstract Effect Clone();
    }
}
